Free forever for your first 5 cards. Then just $0.25 per card, with a $2 minimum per invoice, capped at $63.50/mo.
Pay only for what you list. No card on file until you cross into billable. Cancel anytime — no listing fees, ever.
Stack the Pack
FREE
for your first 5 cards
What you'll pay
| 5 cards | Free forever |
| 25 cards | 20 billable · $6.00/mo |
| 50 cards | 45 billable · $12.25/mo |
| 100 cards | 95 billable · $24.75/mo |
| 250 cards | 245 billable · $62.25/mo |
| 1,000+ cards | 250 billable (capped) · $63.50/mo |
First 5 entries are free. $0.25 per entry after, with a $2 minimum per invoice (the first 4 billable entries are $0.50 each to cover the payment-processor fee floor, then $0.25 for every card after). Never more than $63.50/mo regardless of collection size.
International (non-US) sellers use our international processor: $0.60 for the first 4 billable, $0.30 after, capped at $76.20/mo.
Live market prices with per-condition breakdown
Automatic price updates + on-demand refresh
Per-card QR codes with batch printing
Buy Now checkout with automatic inventory decrement
Same-card guardrails — never the wrong printing
Label designer for QR-code sleeves + inventory tags
eBay integration, developer API, and webhooks — included
No card on file. No commitment. Free forever for 5 cards.
For shops with staff, brand-owners, and sellers running multiple public catalogs. Add or remove from the dashboard billing page anytime.
Team seats
+$40/mo
A 5-seat pack — 1 designer who can edit inventory and pricing, plus 4 view-only seats for staff who need to check the catalog without changing it.
White label
+$29/mo
Point your own domain at the portfolio — cards.yourshop.com or whatever brand you print on your labels. SSL provisioned automatically.
Extra landing page
+$10/mo
One additional public catalog page per unit — great for splitting graded vs raw, one game per page, or running a limited-time drop separately from your main store.
One entry in your Card Collection — one row per printing. If you have 3 copies of the same Charizard, that's a quantity of 3 on a single entry, not 3 entries. So a 5-copy playset counts as 1 toward your free 5.
Only after you add your 6th entry. That's when we ask for a payment method and start your monthly cycle. Your cycle runs from that date, so the first invoice is always a full month — no proration surprises.
You still pay for the current cycle based on what was live at snapshot time. Once your active count is at or below 5, future cycles are $0 — but the cycle keeps running so you don't have to re-set up billing if you re-add cards later.
You'll see a live preview in the import modal — 'your next invoice will be $48.75' — before you confirm. You get 48 hours after the import to trim if you imported by mistake. After that, the cycle proceeds normally.
A small platform fee is deducted on Buy Now checkouts, plus standard payment processing on top. Payouts land in your connected account on your processor's normal schedule. No listing fees, no fees when a card doesn't sell.
Rare promos and very-new sets sometimes miss coverage. The picker has an 'Add manually' escape so you can type name / set / number by hand — the card still works. Live market data attaches automatically once the card gets added to the source catalog.
Pokémon, Magic: The Gathering, Yu-Gi-Oh!, One Piece, and a handful of others. Pokémon has the deepest coverage today; others get coverage as the underlying catalog grows.
Your public portfolio goes offline, but your data — cards, QRs, prices, buyer history — stays on your account. Reactivating restores everything within a request. Buyers with cards in a cart lose them; already-completed sales and payouts are untouched.
Not just for cards? StackedPixels also does QR codes, GS1 labels, hosted landing pages, and restaurant menus.
See full StackedPixels pricing →